One journey. Forty questions. One boss.
A hand-drawn kingdom with fifty stops, changing weather and a cave at the very top.
The lowlands
Fields, farms and the first easy questions. Enjoy it while it lasts.
The quay
Wind on the water and a painter waiting on the pier.
The marsh
Grey-green mist, fireflies and questions that get harder.
The snowy peak
Snow falls as you climb towards the cave where the boss waits.
Every character has a game of their own
Pass and you earn coins. Fail and it may cost you – that is part of the design.
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The Painter
“Paint it before the paint dries.”
Draw the answer before the timer runs out -
The Cartographer
“Point to it. Precisely.”
Pin the place on the map -
The Farmer
“Right or wrong, every answer costs or pays.”
Quiz rounds, win or lose coins -
The Bartender
“Name that sound, and the next one is on the house.”
Guess the sounds -
The Guard
“Nobody passes. Well… almost nobody.”
Earn your way past the barrier -
The Wizards
“Magic has rules. Mostly.”
Magical mini-games
A shopkeeper with no manners and very useful wares
The Shopkeeper
Spend some coin or move along, ya oxygen thief.
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50/50 Scroll
Removes two wrong answers
400
-
Health Potion
Restores one heart
400
-
Crystal Ball
Shows the answers of both categories before you choose
400
-
Lucky Dice
Rolls two new categories
400
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Backpack
Carry more items
400
Six categories. You pick the order. Choose wisely.
The order you choose secretly decides how hard each round is. Every wrong answer breaks a heart.
The King
The kingdom is waiting.